2010
09.28

GRPV update

GRPViewer build 09.28.2010 release notes:
+PNGs with Alpha channel display support, thanks to Devastator for his blending formula and huge help
+Misc texturemaps params like specpower or parallaxscale are now shown in the statusbar
+Warnings like “missing alpha channel of the normalmap” are now shown in the statusbar

GRPV build 09.28.2010 download

2010
09.23

GRPV update

GRPViewer build 09.23.2010 release notes:

+HiResTextureTool [HRTT] is now back for viewing purposes. Viewing normal, spec, glow maps attached to a tile is a matter of selecting corresponding radiobutton. The icons (smileys) in the ART Entries List have their meanings just as usual except the happy smile means that the ART Tile has a corresponding Hi-Tile binding in the DEF files. The red exclamation mark icon in the Hi-Tile Files list means that this texture has no definition in DEF files or it’s just a palette higher than 0 binding. Textures assigned to non 0 pal are ignored by the parser yet.

+ART Tiles Aliases fixed, they were ignored in latest builds due to some code parts weren’t transferred from my flashdrive or something.

-PNG Alpha Channel is not supported yet to render 32bit images properly, but doubleclicking on the Hi-Tile Preview image will launch the default associated viewer for this image. I’d recommend to have XnView installed or something that supports viewing images with alpha.

GRPV build 09.23.2010 download

2010
09.10

GRPV update

GRPViewer build 09.10.2010 release notes:
+Map Viewer was reworked. Faster but still far from perfect rendering, arrow keys along with shift set for scrolling along with numpad plus/minus for zoom, W/S/C/H keys added for switching misc features
+Context Menu features are active only when it makes sense

GRPV build 09.10.2010 download

2010
05.27

GRPV update

GRPViewer build 05.27.2010 release notes:
+ BMPs are now 8bit again, 24bit BMP could cause problems in some editing programs
+ Improved palette file handling
+ ART files were not in list in OpenFile dialog
+ SkyBox Tool should work now, also texture loading times were noticably reduced
+ md2 texture loading exceptions should be gone now
+ Minor fixes that I really don’t remember already

GRPV build 05.27.2010 download

2010
05.07

GRPV update

GRPViewer build 05.07.2010 release notes:
+Added VOC playing support, starts by doubleclicking or “enter” or pressing play button. Depending on soundcard driver (or OS) few VOC entries may not play. Note that some VOCs have interesting text fields displayed in the log ;)
+Fixed an exception when pressing F2 (+ misc keyboard combinations related to F2) while Entries ListView was out of focus.

GRPV build 05.07.2010 download

2010
04.28

GRPV update

GRPViewer build 04.28.2010 release notes:
+fixed wrong (but still valid) path for GRP items extraction
+fixed “opened GRP” overwriting attempt handling
+opened GRP file name and path is now displayed in the windows caption

GRPV build 04.08.2010 download

2010
04.09

GRPV update

GRPViewer build 04.08.2010 release notes:
+fixed WorkPath saving/restoring glitch (reported by Gambini @ duke4.net forums)
+fixed gviewer.ini unwanted appearance in GRP file folder in case of opening GRP files after associating them with GViewer.exe
+last opened file is now stored into gviewer.ini in case of opening GRP files after associating them with GViewer.exe
+Tile Zooming is not reset anymore after clicking on another Tile, also ZoomValue is shown near +- buttons (requested by Gambini, though I really wanted this feature myself long ago :D )

GRPV build 04.08.2010 download

2010
03.28

GRPV update

few fixes:

+fixed Go2Tile input box position on window resizing
+restored List Related Maps functionality which shows the coords of the first found tile in a map

GRPV build 03.28.2010 download

2010
03.05

GRPV update

The most wanted addition I’ve always dreamed to implement was.. no shit – Go To Tile button. Now I’m happy.

download GRPV: build 03.05.2010

release notes:
- animated clock showing GRPV busy state is now removed ffs
- boring left-right-up-down buttons for scrolling map are now removed
+ scrolling and zooming is bound to mouse wheel in combination with shift and ctrl buttons (slow as hell, wonder if I could render the stuff through DirectDraw one day)
+ Go2Tile feature is available, just put the desired Tile Number in teh input field and hit enter
+ Highlight Wall by Tile Number feature to help finding places in the map where you want too look at the newly created tile in game, put the desired wall tile into the input field and scroll the map to find thick blue walls
+ backspace is now active for returning from maps and art entries into the grp content list
+ copy to clipboard is available from the context menu of selected entry, it was designed for art tile only but works for map view mode aswell, basically it grabs anything that’s rendered in the Art Preview window, dont mess with zoom buttons before copying to clipboard otherwise you’ll get upscaled image which may be undesired

2010
02.18

back2life

hosting found. domain name taken. most of the stuff transferred from the old site backups. still missing plenty of download links to textures and models but I’ll keep an eye on ‘em.